![]() ![]() They return a lot to the theme of their own naivete in the mid-2000s, the fact that they did some things with GalCiv 2 because they didn’t know any better, and stumbled into some magic. Reading between the lines of an interview with Galactic Civilizations designer Paul Boyer and Stardock CEO Brad Wardell, they seem a little anxious about maintaining the values that made Galactic Civilizations II the best game Stardock ever developed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |